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How to CAD (and VR) Almost Anything! - IAP 2026

Tuesday, January 13, 2026 3:00pm to 5:00pm EST

+ 5 dates

  • Thursday, January 15, 2026 3:00pm to 5:00pm EST
  • Tuesday, January 20, 2026 3:00pm to 5:00pm EST
  • Thursday, January 22, 2026 3:00pm to 5:00pm EST
  • Tuesday, January 27, 2026 3:00pm to 5:00pm EST
  • Thursday, January 29, 2026 3:00pm to 5:00pm EST

Workshop blurb: 

Ever wondered how are objects from our daily lives designed? How can we generate a computer 3D model of a classic iPod, a Play Station controller, or a LEGO Tower Bridge? What about designing the Taipei 101 tower? A banana? Or how about visualizing and interacting with these objects using VR? In this fun MIT IAP 2026 workshop, you will learn the skills to design and VR-visualize all of these, and much more!

Split into 8 (6 CAD, 2 VR) 2-hour long sessions, the first half of each session will be spent learning new Autodesk Inventor and VR skills, while the second half will see the application of these new skills through in-class activities, with a focus on reverse engineering. In contrast to traditional mechanical design courses, this workshop places greater emphasis on the design process itself, understanding how we can plan and best leverage our available tools to arrive to our desired result. Thus, the sessions are less about following the instructions on an engineering drawing, and more about independent thinking and strategizing, reverse engineering an object into a 3D model. New to this edition of "How to CAD" are 2 sessions that will go through the process of visualizing 3D models using VR!

Logistics:

  • Please express your interest in this workshop by filling up the following form.
  • You can find the "How to CAD Almost Anything" syllabus for this IAP 2026 here.

Event Details