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CALSCALE:GREGORIAN
X-WR-CALNAME:How to CAD (and VR) Almost Anything! - IAP 2026
X-WR-TIMEZONE:Eastern Time (US & Canada)
BEGIN:VEVENT
DTSTAMP:20260517T211633Z
UID:tag:localist.com\,2008:EventInstance_50682624862487
DTSTART:20260113T200000Z
DTEND:20260113T220000Z
DESCRIPTION:Workshop blurb: \n\nEver wondered how are objects from our dail
 y lives designed? How can we generate a computer 3D model of a classic iPo
 d\, a Play Station controller\, or a LEGO Tower Bridge? What about designi
 ng the Taipei 101 tower? A banana? Or how about visualizing and interactin
 g with these objects using VR? In this fun MIT IAP 2026 workshop\, you wil
 l learn the skills to design and VR-visualize all of these\, and much more
 !\n\nSplit into 8 (6 CAD\, 2 VR) 2-hour long sessions\, the first half of 
 each session will be spent learning new Autodesk Inventor and VR skills\, 
 while the second half will see the application of these new skills through
  in-class activities\, with a focus on reverse engineering. In contrast to
  traditional mechanical design courses\, this workshop places greater emph
 asis on the design process itself\, understanding how we can plan and best
  leverage our available tools to arrive to our desired result. Thus\, the 
 sessions are less about following the instructions on an engineering drawi
 ng\, and more about independent thinking and strategizing\, reverse engine
 ering an object into a 3D model. New to this edition of "How to CAD" are 2
  sessions that will go through the process of visualizing 3D models using 
 VR!\n\nLogistics:\n\nPlease express your interest in this workshop by fill
 ing up the following form.You can find the "How to CAD Almost Anything" sy
 llabus for this IAP 2026 here.
LOCATION:Building 7A – Rotch Library\, GIS and Data Lab
SUMMARY:How to CAD (and VR) Almost Anything! - IAP 2026
URL;VALUE=URI:https://calendar.mit.edu/event/how-to-cad-and-vr-almost-anyth
 ing-iap-2026
CATEGORIES:IAP (Independent Activities Period)
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260517T211633Z
UID:tag:localist.com\,2008:EventInstance_50682624863512
DTSTART:20260115T200000Z
DTEND:20260115T220000Z
DESCRIPTION:Workshop blurb: \n\nEver wondered how are objects from our dail
 y lives designed? How can we generate a computer 3D model of a classic iPo
 d\, a Play Station controller\, or a LEGO Tower Bridge? What about designi
 ng the Taipei 101 tower? A banana? Or how about visualizing and interactin
 g with these objects using VR? In this fun MIT IAP 2026 workshop\, you wil
 l learn the skills to design and VR-visualize all of these\, and much more
 !\n\nSplit into 8 (6 CAD\, 2 VR) 2-hour long sessions\, the first half of 
 each session will be spent learning new Autodesk Inventor and VR skills\, 
 while the second half will see the application of these new skills through
  in-class activities\, with a focus on reverse engineering. In contrast to
  traditional mechanical design courses\, this workshop places greater emph
 asis on the design process itself\, understanding how we can plan and best
  leverage our available tools to arrive to our desired result. Thus\, the 
 sessions are less about following the instructions on an engineering drawi
 ng\, and more about independent thinking and strategizing\, reverse engine
 ering an object into a 3D model. New to this edition of "How to CAD" are 2
  sessions that will go through the process of visualizing 3D models using 
 VR!\n\nLogistics:\n\nPlease express your interest in this workshop by fill
 ing up the following form.You can find the "How to CAD Almost Anything" sy
 llabus for this IAP 2026 here.
LOCATION:Building 7A – Rotch Library\, GIS and Data Lab
SUMMARY:How to CAD (and VR) Almost Anything! - IAP 2026
URL;VALUE=URI:https://calendar.mit.edu/event/how-to-cad-and-vr-almost-anyth
 ing-iap-2026
CATEGORIES:IAP (Independent Activities Period)
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260517T211633Z
UID:tag:localist.com\,2008:EventInstance_50682624864537
DTSTART:20260120T200000Z
DTEND:20260120T220000Z
DESCRIPTION:Workshop blurb: \n\nEver wondered how are objects from our dail
 y lives designed? How can we generate a computer 3D model of a classic iPo
 d\, a Play Station controller\, or a LEGO Tower Bridge? What about designi
 ng the Taipei 101 tower? A banana? Or how about visualizing and interactin
 g with these objects using VR? In this fun MIT IAP 2026 workshop\, you wil
 l learn the skills to design and VR-visualize all of these\, and much more
 !\n\nSplit into 8 (6 CAD\, 2 VR) 2-hour long sessions\, the first half of 
 each session will be spent learning new Autodesk Inventor and VR skills\, 
 while the second half will see the application of these new skills through
  in-class activities\, with a focus on reverse engineering. In contrast to
  traditional mechanical design courses\, this workshop places greater emph
 asis on the design process itself\, understanding how we can plan and best
  leverage our available tools to arrive to our desired result. Thus\, the 
 sessions are less about following the instructions on an engineering drawi
 ng\, and more about independent thinking and strategizing\, reverse engine
 ering an object into a 3D model. New to this edition of "How to CAD" are 2
  sessions that will go through the process of visualizing 3D models using 
 VR!\n\nLogistics:\n\nPlease express your interest in this workshop by fill
 ing up the following form.You can find the "How to CAD Almost Anything" sy
 llabus for this IAP 2026 here.
LOCATION:Building 7A – Rotch Library\, GIS and Data Lab
SUMMARY:How to CAD (and VR) Almost Anything! - IAP 2026
URL;VALUE=URI:https://calendar.mit.edu/event/how-to-cad-and-vr-almost-anyth
 ing-iap-2026
CATEGORIES:IAP (Independent Activities Period)
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260517T211633Z
UID:tag:localist.com\,2008:EventInstance_50682624866586
DTSTART:20260122T200000Z
DTEND:20260122T220000Z
DESCRIPTION:Workshop blurb: \n\nEver wondered how are objects from our dail
 y lives designed? How can we generate a computer 3D model of a classic iPo
 d\, a Play Station controller\, or a LEGO Tower Bridge? What about designi
 ng the Taipei 101 tower? A banana? Or how about visualizing and interactin
 g with these objects using VR? In this fun MIT IAP 2026 workshop\, you wil
 l learn the skills to design and VR-visualize all of these\, and much more
 !\n\nSplit into 8 (6 CAD\, 2 VR) 2-hour long sessions\, the first half of 
 each session will be spent learning new Autodesk Inventor and VR skills\, 
 while the second half will see the application of these new skills through
  in-class activities\, with a focus on reverse engineering. In contrast to
  traditional mechanical design courses\, this workshop places greater emph
 asis on the design process itself\, understanding how we can plan and best
  leverage our available tools to arrive to our desired result. Thus\, the 
 sessions are less about following the instructions on an engineering drawi
 ng\, and more about independent thinking and strategizing\, reverse engine
 ering an object into a 3D model. New to this edition of "How to CAD" are 2
  sessions that will go through the process of visualizing 3D models using 
 VR!\n\nLogistics:\n\nPlease express your interest in this workshop by fill
 ing up the following form.You can find the "How to CAD Almost Anything" sy
 llabus for this IAP 2026 here.
LOCATION:Building 7A – Rotch Library\, GIS and Data Lab
SUMMARY:How to CAD (and VR) Almost Anything! - IAP 2026
URL;VALUE=URI:https://calendar.mit.edu/event/how-to-cad-and-vr-almost-anyth
 ing-iap-2026
CATEGORIES:IAP (Independent Activities Period)
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260517T211633Z
UID:tag:localist.com\,2008:EventInstance_50682624867611
DTSTART:20260127T200000Z
DTEND:20260127T220000Z
DESCRIPTION:Workshop blurb: \n\nEver wondered how are objects from our dail
 y lives designed? How can we generate a computer 3D model of a classic iPo
 d\, a Play Station controller\, or a LEGO Tower Bridge? What about designi
 ng the Taipei 101 tower? A banana? Or how about visualizing and interactin
 g with these objects using VR? In this fun MIT IAP 2026 workshop\, you wil
 l learn the skills to design and VR-visualize all of these\, and much more
 !\n\nSplit into 8 (6 CAD\, 2 VR) 2-hour long sessions\, the first half of 
 each session will be spent learning new Autodesk Inventor and VR skills\, 
 while the second half will see the application of these new skills through
  in-class activities\, with a focus on reverse engineering. In contrast to
  traditional mechanical design courses\, this workshop places greater emph
 asis on the design process itself\, understanding how we can plan and best
  leverage our available tools to arrive to our desired result. Thus\, the 
 sessions are less about following the instructions on an engineering drawi
 ng\, and more about independent thinking and strategizing\, reverse engine
 ering an object into a 3D model. New to this edition of "How to CAD" are 2
  sessions that will go through the process of visualizing 3D models using 
 VR!\n\nLogistics:\n\nPlease express your interest in this workshop by fill
 ing up the following form.You can find the "How to CAD Almost Anything" sy
 llabus for this IAP 2026 here.
LOCATION:Building 7A – Rotch Library\, GIS and Data Lab
SUMMARY:How to CAD (and VR) Almost Anything! - IAP 2026
URL;VALUE=URI:https://calendar.mit.edu/event/how-to-cad-and-vr-almost-anyth
 ing-iap-2026
CATEGORIES:IAP (Independent Activities Period)
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260517T211633Z
UID:tag:localist.com\,2008:EventInstance_50682624868636
DTSTART:20260129T200000Z
DTEND:20260129T220000Z
DESCRIPTION:Workshop blurb: \n\nEver wondered how are objects from our dail
 y lives designed? How can we generate a computer 3D model of a classic iPo
 d\, a Play Station controller\, or a LEGO Tower Bridge? What about designi
 ng the Taipei 101 tower? A banana? Or how about visualizing and interactin
 g with these objects using VR? In this fun MIT IAP 2026 workshop\, you wil
 l learn the skills to design and VR-visualize all of these\, and much more
 !\n\nSplit into 8 (6 CAD\, 2 VR) 2-hour long sessions\, the first half of 
 each session will be spent learning new Autodesk Inventor and VR skills\, 
 while the second half will see the application of these new skills through
  in-class activities\, with a focus on reverse engineering. In contrast to
  traditional mechanical design courses\, this workshop places greater emph
 asis on the design process itself\, understanding how we can plan and best
  leverage our available tools to arrive to our desired result. Thus\, the 
 sessions are less about following the instructions on an engineering drawi
 ng\, and more about independent thinking and strategizing\, reverse engine
 ering an object into a 3D model. New to this edition of "How to CAD" are 2
  sessions that will go through the process of visualizing 3D models using 
 VR!\n\nLogistics:\n\nPlease express your interest in this workshop by fill
 ing up the following form.You can find the "How to CAD Almost Anything" sy
 llabus for this IAP 2026 here.
LOCATION:Building 7A – Rotch Library\, GIS and Data Lab
SUMMARY:How to CAD (and VR) Almost Anything! - IAP 2026
URL;VALUE=URI:https://calendar.mit.edu/event/how-to-cad-and-vr-almost-anyth
 ing-iap-2026
CATEGORIES:IAP (Independent Activities Period)
END:VEVENT
END:VCALENDAR
